How to create soft objects (wheel tires) in gazebo?
Hello,
I am currently trying to model a wheeled robot (pioneer3at) in Gazebo. The problem I face is that it strangely bounces of its wheels whenever it gets an impulse. So I thought the problem might be that the wheels are too hard and do not absorb any energy.
http://gazebosim.org/wiki/Tutorials/1...
Following the link above I added a kp-tag to the according gazebo-tag in my URDF, but whatever value I use, it just causes the wheel to be ignored completely for collisions. (It will just fall through the floor)
What is the correct way to describe collision properties in Gazebo?
Update:
I now had a closer look at the Husky-Bot, which seems quite similar to the Pioneer. In Gazebo, it shows none of the mentioned problems. The definition of the Husky-Wheels seems pretty similar to what I did:
<gazebo reference="${fb}_${lr}_wheel">
<mu1 value="1.0"/>
<mu2 value="1.0"/>
<kp value="10000000.0" />
<kd value="1.0" />
<fdir1 value="1 0 0"/>
<material>Gazebo/Grey</material>
<turnGravityOff>false</turnGravityOff>
</gazebo>
So how comes it is not bouncing around like my Pioneer?