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Material-dependent transparency in Gazebo

asked 2011-02-28 12:47:36 -0600

scottk gravatar image


By request I'm reposting this question from the ros-users mailing list. Again, my apologies if this issue has been addressed elsewhere previously, but I was unable to find an answer after searching around for a while.

My problem is that whenever I spawn a gazebo object with certain basic material properties (e.g. Blue, Gold), it is transparent when viewed in front of the ground plane. If I adjust the camera to look at it horizontally, I can then see the top part of the object that projected onto the sky.

However, if I spawn the same object, but change its material to, e.g. RustySteel, it is completely visible. For example, if I spawn the table object using the table.launch script in gazebo_worlds, I can see the table top (LightWood) but not the legs (Red). There are no error messages in the console.

Does anyone know how to fix this problem? I'm sure there's a relatively straightforward solution, but it has alluded me so far :)

System info: Ubuntu Maverick (2.6.35-25) 64bit running on Parallels VM on MBP i7 ROS C Turtle, all packages are up to date.

I was also able to reproduce this problem on a Dell Quad Core running 64bit Maverick.

Thanks in advance!

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answered 2011-03-02 13:27:18 -0600

hsu gravatar image

Gazebo's sensor simulation which relies on Ogre libraries have been known to be problematic on VM's. What types of (emulated) GPU and GPU driver are you using?

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hi, i am also facing the same issue, may i know how to solve it?

lalith gravatar image lalith  ( 2013-04-07 05:34:09 -0600 )edit

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Asked: 2011-02-28 12:47:36 -0600

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Last updated: Mar 02 '11