move_arm how ignore his arm to collision
I know my title is not clear but it's difficult to explain.
So I use a wizard description package with a robot arm (Package Arm navigation). I can send a goal(pose and articular) and the robot follow a trajectory I use also a kinect to generate a pointcloud and then a octomap_collision.
My problem it's that the kinect detects the robot like a obstacle and so stops directly. I can see that there are cubes of collision_map in the robot. How can I do to avoid this mistake ? The environment server can understand that this points are the robot ? I think that something exists because it's a very recurrent problem in grasping of object for example.
I don't know if it's more clear. if it isn't, post a question in comment please. Thanks