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Autonomous navigation with Turtlebot3 algorithm

asked 2018-07-04 11:06:29 -0500

kenhero gravatar image

updated 2018-07-05 12:22:10 -0500

Hi, i tried to develop in C++ with success (basically i'm still a beginner with ROS development) a way for autonomous exploration of n turtlebot3 in an unknown environment (like turtlebot3 house for example). The algorithm is too much "simple",basically i check the laserscan distance from an obstacle and if obstacle distance is less than 0.5 meter robots turn left by 90 degrees.

What i'm looking for now is a more sophisticated algorithm to implement in C++ and an algorithm that "turn aroung" fixed and mobile obstacles (like walking human for example)

I found the relaxed A* algorithm on github but it's useless for me cause it's based on well known map and find the optimal path from a start to a goal point. Suggestions?

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answered 2018-07-05 16:29:25 -0500

AmateurHour gravatar image

updated 2018-07-06 21:55:33 -0500

jayess gravatar image

Hello! I've had a lot of luck with this autonomous exploration package explore_light on my turtlebot3. It is an improved version of the frontier_exploration package. Maybe it's source code will provide some inspiration for you if you'd rather build your own.

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Asked: 2018-07-04 11:06:29 -0500

Seen: 1,470 times

Last updated: Jul 06 '18