rviz PlanningScene: weird transparency of CollisionObjects
Hello there!
So, the rviz visualization of the motion-planning's PlanningScene does this weird thing where it looks like all the face-normals are flipped (see image below). They are not flipped though - I checked by inverting the triangles' winding order when loading the meshes.
Basically all surfaces are semi-transparent. How can I change this? I tried STL, DAE and OBJ files (models I made as well as some models from thingiverse), but textures seem to be ignored.
Thanks in advance, ~
Can you check whether you're not running into what is described in #q264389? Check also the link to the GH issue.
While the linked issue seems more like a numerical problem,I believe my problem could be related to the z-buffer bug mentioned on GitHub. Which is odd,since the issue doesn't appear if I publish the models as markers. I'd still like to use textures instead if possible,even if they're see-through.