tf2 - where's quaternion_from_euler gone?
Hi,
since I'm trying to migrate my workspace from Groovy to Hydro there are some questions arising. This is one of them. I'm going to post the others seperately.
In Python, how do I convert a vector of Euler angles into a quaternion using tf2? In tf there was something like
tf.transformations.quaternion_from_euler(...)
How's that done with tf2?
Thanks