functions to modify an octomap
Now I have an octomap in the form of .bt file, and I am able to read and translate it as an OcTree. I hope to rotate or move this octomap with respect to global frame and write it out as .bt file. Are there any functions or examples I can look into? I was reading the documentation of Pose6D and Vector3 but had no idea how to connect these two classes with OcTree.
Thanks!