Neobotix navigation rotation behavior [closed]

asked 2012-09-18 04:11:30 -0500

mtechAAU gravatar image

I am trying to get the Neobotix LP-655 platform (not omni-directional) to move to a goal in rviz. The global plan seems to go directly to the goal location. I would expect a curved plan, as the platform only can rotate and not move sideways. Furthermore it does not create a new plan if there is something unknown obstacle blocking the path. Instead it just rotates in front of the obstacle!

The platform sometime manage to go to the desired goal, but it shakes a lot, and it often rotate before moving towards the goal and when it is very close to the goal. I have uploaded two videos of this behavior:

I have tested my odomotry using this guide: and the scans seems pretty good.

Because I am a new use to the site, I cannot upload my config files, so I am sorry that I have to post them here:


obstacle_range: 12.5

raytrace_range: 30.0

footprint: [[0.50,0.45],[0.50,-0.45],[-0.50,-0.45],[-0.50,0.45]]

inflation_radius: 0.55

observation_sources: laser_scanner

laser_scanner: {sensor_frame: /base_link, expected_update_rate: 0.0, observation_persistence: 0.0, data_type: LaserScan, topic: scan, marking: true, clearing: true}



global_frame: /map

robot_base_frame: /base_link

update_frequency: 1.0

static_map: true

rolling_window: false

transform_tolerance: 2.5

cost_scaling_factor: 10.0

unknown_cost_value: 0

publish_voxel_map: false

lethal_cost_threshold: 100

map_topic: map



global_frame: /map

robot_base_frame: /base_link

update_frequency: 1.0

publish_frequency: 0.0

static_map: false

rolling_window: true

width: 20.0

height: 20.0

resolution: 0.1

transform_tolerance: 2.5

origin_x: 0.0

origin_y: 0.0

map_type: costmap

track_unknown_space: false



max_vel_x: 0.35

min_vel_x: 0.001

max_rotational_vel: 0.3

min_in_place_rotational_vel: 0.001

escape_vel: -0.1

acc_lim_th: 0.05

acc_lim_x: 0.05

acc_lim_y: 0.

holonomic_robot: false

path_distance_bias: 0.6

goal_distance_bias: 0.8

occdist_scale: 0.01

heading_lookahead: 0.325

heading_scoring: false

heading_scoring_timestep: 0.8

sim_time: 3.0

sim_granularity: 0.025

dwa: false

xy_goal_tolerance: 0.2

yaw_goal_tolerance: 0.1

latch_xy_goal_tolerance: true

If I set e.g. the resolution of the map to 0.05, my CPU has not got enough power to calculate the path and it misses its desired loop. Could this be a problem? Or that my update_frequency is set to only 1.0?

I dont know what to do, to get the platform to navigate smoothly to a goal without any shaking or rotating?


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Closed for the following reason question is not relevant or outdated by tfoote
close date 2015-04-23 03:26:52.248511