Why should tf2_ros::TransformBroadcaster be defined as static?
the answer to this would be: it doesn't need to be.
But this seems to be the longer version of the question you include at the end of #q381845:
I'd be grateful if someone could explain why it has to be one instance of the broadcaster for this to work and what happens when its not. (why the eratic behavior?)
This is most likely not "special" to TF/TF2, but an instance of the creating-publishers-in-short-lived-scopes
anti-pattern.
This has been discussed many times on ROS Answers.
As a summary: it takes time to setup pub-sub connections between nodes. If you (re)create your publishers at high rates, you're essentially forcing your susbcribers to (re)subscribe at that same rate, or risk losing messages. As in most cases it will be impossible to (re)subscribe fast enough, messages are lost and all sorts of "unexplainable things" start to happen.
ros::TransformBroadcaster
creates ros::Publisher
s internally, so what I wrote above also applies to it.
If I only use a static instance, it works just fine.
that's because if variables are declared static
, they will be initialised (ie: created) once, at program start. This will immediately solve the problem, as now subscribers have all the time they need to setup the subscription connections (or: as long as your node is running).
While static
works (in this case), it's not too nice, and it's also not needed.
All you need to do is make sure you create your ros::TransformBroadcaster
in a scope which lives longer than that of the callback which is using it. For the code you show in #q381845, that would basically mean the scope of main(..)
(as you are using lambdas to implement your callbacks). In more traditional code, you'd make the broadcaster a member variable of a class, or keep it in global scope (although that comes with its own disadvantages).
Edit: the comments in #q381845 are also not completely correct:
//Its very important that broadcaster is shared between all turtles
//that is if you define broadcaster in this function/it must be static
//otherwise, you will endup with multiple broadcasters, sending coords
// which will mess everything up. previously I forgot about this
as I now assume you understand, there is no real requirement to only have a single instance, nor must it be shared necessarily. It's perfectly possible to have multiple broadcasters in a single process.
What is important is to make sure it has a sane lifecycle (ie: it does not get created and destroyed every few milliseconds).