Have you looked at Unity blogs: Robotics simulation in Unity? Section 3, Connecting your simulation to ROS states:
Now that the robot is in the Unity
Editor, we should test our
motion-planning algorithm, running in
a set of ROS nodes. To support this,
we need to set up a communication
interface between Unity and ROS. Unity
needs to pass messages to ROS that
contain state information — namely,
the poses of the robot, target object,
and target location — along with a
planning request to the mover service.
In turn, ROS needs to return a
trajectory message to Unity
corresponding to the motion plan
(i.e., the sequence of joint positions
required to complete the
pick-and-place task).
I haven't myself tried this out but the Unity package ROS-TCP-Connector
and ROS package ROS-TCP-Endpoint
look useful to establish the bridge between Unity and ROS. On the Unity side, a C# script could make a service request, in response to which, ROS sends back the trajectory:
[..] makes a service request to the
MoveIt motion planner. The service
request includes the current pose of
the robot, the pose of the target
object, and the target location. When
MoveIt receives the planning request,
it attempts to compute a motion plan.
If successful, the service returns the
plan, i.e., a sequence of joint
positions [..]
Depending on your use, you may not even need a service. Set up a publisher on the ROS side and a subscriber on the Unity side, and after the trajectory is computed ROS simply publishes it.
This is kind of an old post and i am not answering any questions , but where you able to find the solution?