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compile Ogre without NVidia card

asked 2012-05-23 21:55:38 -0500

BeLioN gravatar image

updated 2014-01-28 17:12:26 -0500

ngrennan gravatar image

Hello,

I am trying to compile and install ROS Fuerte in a Debian box.

I have problems compiling Ogre, as my PC has an Intel Integrated graphics card, and Ogre seems to depend on nVidia.

Is it mandatory to have a nVidia graphics card? And if not, how can I take out this dependency?

Thank you!

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I deleted the nvidia dependencies from the manifest.xml file , and add an "exit 0" to the ensure-nvidia-cg-toolkit-is-installed.sh script to avoid nvidia toolkit detection (I know it is not the solution). And now I am getting the following compilation error: BUILD FAILED: Plugin_CgProgramManager.so

BeLioN gravatar image BeLioN  ( 2012-05-23 23:08:22 -0500 )edit

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answered 2012-05-24 00:06:54 -0500

Lorenz gravatar image

For just compiling Ogre, I don't think having an NVidia card is really mandatory. Can't you just install nvidia-cg-toolkit for building it?

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answered 2012-07-10 15:23:28 -0500

mentar gravatar image

I am trying to get ROS to compile on the Raspberry Pi and am running into the same problem, and there is no nvidia-cg-toolkit for ARMHF architecture so I'm kinda stuck. Is this dependency enforced by ROS? Maybe worth getting their the contributors to change it as there are a lot of people trying to install ROS on the RPi as it's so versatile!

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If you want the developers to change it, the best way is to file a ticket here: https://code.ros.org/trac/ros-pkg/

Lorenz gravatar image Lorenz  ( 2012-07-10 22:18:48 -0500 )edit

Thanks, I've done as you suggested. Really excited to get this working on the RPi :)

mentar gravatar image mentar  ( 2012-07-13 05:47:57 -0500 )edit

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Asked: 2012-05-23 21:55:38 -0500

Seen: 329 times

Last updated: Jul 10 '12