What means laserRetro in Gazebo
Hi all!
I'm not able to find documentation for parameter "laserRetro" of Gazebo world file. I saw this parameter in some file, but I'm not sure what exactly it means.
ROS Resources: Documentation | Support | Discussion Forum | Index | Service Status | ros @ Robotics Stack Exchange |
Hi all!
I'm not able to find documentation for parameter "laserRetro" of Gazebo world file. I saw this parameter in some file, but I'm not sure what exactly it means.
In electric, a <laserRetro>
element can be declared under gazebo's <geom:xxx>
element, and was used to set the LaserScan intensities
field when a simulated ray hits a surface. As pointed out by PKG, this is not correct, but an extreme simplification. This feature should be improved in Fuerte with the upcoming GPU version of laser range scanners currently being constructed.
This may be a slightly inaccurate answer. From this PlayerStage page it's clear that retro Laser refers to the reflectiveness of the surface in question. From Wikipedia it's clear that a RetroReflector reflects light back with minimum scattering, much like reflectors on roads.
Summing up, I feel that laser retro measures the extent to which the material reflects laser light with minimal scattering. The notion of laser retro reflectiveness also makes sense , e.g. see here.
Asked: 2012-03-26 05:08:10 -0600
Seen: 2,131 times
Last updated: Apr 07 '12
How to programmatically reset Gazebo
gazebo crashes when calling delete_model service call
where do I get a gazebo diff drive plugin?
Material-dependent transparency in Gazebo
gazebo supported graphics card
Simulating multi-wheel vehicles in Gazebo
erratic_robot simulation and diamondback