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move_base navigating robot to close to costmap?

asked 2018-08-17 19:18:21 -0600

asabet gravatar image

updated 2018-08-17 20:00:14 -0600

jayess gravatar image

I'm experiencing an issue where anytime move_base sets a trajectory for the robot to follow, it inevitably falls too close to an obstacle and ends up scraping against it, or gets stuck in an escape loop where it keeps backing out in order to avoid the obstacle but repeats the same trajectory instead of re-planning. How can I discourage this behaviour?

move_base settings:
      acc_lim_x: 2.0
      acc_lim_theta:  1.0

      max_vel_x: 0.18
      min_vel_x: 0.05

      max_vel_theta: 1.57
      min_vel_theta: -1.57
      min_in_place_vel_theta: 0.314

      holonomic_robot: false
      escape_vel: -0.20

      yaw_goal_tolerance: 0.3
      xy_goal_tolerance: 0.35
      latch_xy_goal_tolerance: false

      sim_time: 4.0
      sim_granularity: 0.02
      angular_sim_granularity: 0.03
      vx_samples: 30
      vtheta_samples: 30
      controller_frequency: 20.0

      meter_scoring: true
      occdist_scale:  0.1
      pdist_scale: 0.4
      gdist_scale: 0.6    
      heading_lookahead: 1.0
      heading_scoring: false
      heading_scoring_timestep: 1.8
      dwa: true
      simple_attractor: false
      publish_cost_grid_pc: true

      oscillation_reset_dist: 0.4
      escape_reset_dist: 0.0
      escape_reset_theta: 0.4

    map_type: costmap
    origin_z: 0.0
    z_resolution: 1
    z_voxels: 2

    obstacle_range: 5.5 #2.5
    raytrace_range: 3.0

    publish_voxel_map: false
    transform_tolerance: 0.5
    meter_scoring: false

    footprint: [[-0.21, -0.165], [-0.21, 0.165], [0.21, 0.165], [0.21, -0.165]]
    footprint_padding: 0.045

    - {name: obstacles_layer, type: "costmap_2d::ObstacleLayer"}
    - {name: inflater_layer, type: "costmap_2d::InflationLayer"}

      observation_sources: scan
      scan: {sensor_frame: front_laser, data_type: LaserScan, topic: /scan, marking: true, clearing: true, min_obstacle_height: -2.0, max_obstacle_height: 2.0, obstacle_range: 2.5, raytrace_range: 3.0}

     inflation_radius: 0.06
    shutdown_costmaps: false

    controller_frequency: 10.0
    controller_patience: 5.0

    planner_frequency: 20.0
    planner_patience: 5.0

    oscillation_timeout: 0.0
    oscillation_distance: 0.5

    recovery_behavior_enabled: true
    clearing_rotation_allowed: true
       global_frame: map
       robot_base_frame: base_link
       update_frequency: 10.0
       publish_frequency: 5.0
       width: 40.0
       height: 40.0
       resolution: 0.02
       origin_x:  0.0
       origin_y:  0.0
       static_map: true
       rolling_window: false

       - {name: static_layer, type: "costmap_2d::StaticLayer"}
       - {name: obstacles_layer, type: "costmap_2d::ObstacleLayer"}
       - {name: inflater_layer, type: "costmap_2d::InflationLayer"}
       global_frame: map
       robot_base_frame: base_link
       update_frequency: 10.0
       publish_frequency: 5.0
       width: 10.0
       height: 10.0
       resolution: 0.02
       static_map: false
       rolling_window: true
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I'm by no means a navigation expert, but you have made sure your footprint setting is correct? footprint_padding is set to 4.5cm, that is not very much either.

gvdhoorn gravatar image gvdhoorn  ( 2018-08-18 03:32:53 -0600 )edit

2 Answers

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answered 2018-08-21 01:50:53 -0600

pavel92 gravatar image

Your inflation_radius under the inflater_layer is too low. Ideally you should set this parameter to half the size of your robot (0.21 in your case). This is the radius in meters to which the map inflates obstacle cost values. This should make the global planner plan the path further away from the obstacles.
In addition, if you want to disable the recovery behavior, you should set the clearing_rotation_allowed parameter in move_base to false.

<param name="/clearing_rotation_allowed" value="false" />
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answered 2018-08-20 11:57:46 -0600

David Lu gravatar image

Increase your inflation_radius to be greater than the radius of your robot.

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Asked: 2018-08-17 19:18:21 -0600

Seen: 1,362 times

Last updated: Aug 21 '18