computeCartesianPath fails
Hi all,
I use function computeCartesianPath
and it fails because of collisions.
I check points of this motion with small step with scene->checkCollision
before computeCartesianPath
and there are no collisions. I use function scene->distanceToCollision
and there is distance 0.0005.
Of course it is very small distance... but why computeCartesianPath
can't plan? As I understand, default padding is 0?
I use it for welding. And there is very small distance before details and wire.
Could you provide the source code you run? The snippets you provide in the question are not enough to understand the problem.