How to perform rotation before translation in tf2?
Given the rpy values and some translational values , how to perform rotation before translation and then publish while using the tf2 library in ros
Both the C++ and Python tutorials have an example of converting RPY into a quaternion and broadcasting that transform. Do you have a specific question beyond what is covered in the tutorials? C++ tutorial
Python tutorial
yes, actually i am trying to get a frame which is rotated by given rpy values and then translated, hc's solution worked for me (point 1). Thank you guys :)