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debugging shaders on Gazebo

asked 2011-09-17 02:00:57 -0600

JonW gravatar image

I'm experimenting with using programmable shaders for materials in Gazebo. GLSL type shaders seem to work well, but I find that a programming error will only result in a white object with no corresponding error logged to standard output. Is there any way for me to locate coding errors in shader programs?

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The best solution I have found so far is to use a separate shader designer program to validate the programs.
JonW gravatar image JonW  ( 2011-11-05 01:12:16 -0600 )edit

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answered 2012-11-25 11:41:02 -0600

JonW gravatar image

Update a year later - the ogre.log file in the hidden .gazebo directory includes the compilation errors for the shaders.

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Asked: 2011-09-17 02:00:57 -0600

Seen: 386 times

Last updated: Sep 17 '11