moveit: Bullet for continuous collision checking and planning
Hi,
I saw here that bullet can be used for continuous collision checking. The tutorial shows only the use with collision visualization. Can it be used to plan motion and avoid the need to set the longest_valid_segment_section to a really low value to avoid collision ?
How can I get an handle on my actual planning scene to set the Active Collision Detector like in the tutorial ?
Regards,
Hi @Madcreator. I know this post it's almost a year old. Just curious if you found a solution to this question. I am always looking of ways to integrate Bullet and ROS as I believe the physics engine capability are better than other simulators.