How can I adapt texture(.png) in Xacro [closed]
now I made .dae mesh file using blender, so I want made robot Xacro file but... I can't adapt texture file in xacro. when i spawn the robot that colored just one...
Especially in Blender there are many ways of texturing models, some of those are not compatible with RVIZ and Gazebo. Can you test if the model loads with the texture correctly using the open source Meshlab tool?