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Include a rotation Axis to Turtlebot

asked 2018-01-24 04:59:06 -0600

Dcannt gravatar image

Hi, I'm trying to modify the turtlebot model to add a rotation axis to the kinect camera to move it like a type of neck or something like that but I don't know exactly if I need to change the type of the joint of the kinect camera on turtlebot_description files

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Sorry it was tagged as hydro and I closed it all hydro tagged questions. Reopening.

tfoote gravatar image tfoote  ( 2018-02-14 10:53:28 -0600 )edit

No worries Tully. I thought that this was a very good question to answer because it is very common to decide to add a rotating joint here or there in the robot, but it is not trivial how to do that in the simulation so the joint can be controlled properly.

R. Tellez gravatar image R. Tellez  ( 2018-02-14 11:32:30 -0600 )edit

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answered 2018-02-14 07:57:03 -0600

R. Tellez gravatar image

The question was closed while I was preparing a complete answer. Basically, what you need is to change the type of joint that ties the Kinect to the Turtlebot structure from fixed to continuous . Then you need to add the controller for the joint. Video showing how to: https://youtu.be/Y5K4gF2teIA

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Asked: 2018-01-24 04:59:06 -0600

Seen: 436 times

Last updated: Jan 24 '18