RVIZ rendering of overlapping objects
Hey there,
I have two (most likely) trivial questions about RVIZ but don't know what to search for.
1) How does RVIZ (or OpenGL?) act on objects, that are covered by others. Will this cost me performance? Let's say I have two very similiar, overlapping pointclouds, will double points be rendered twice, or recognize that? 2) Is there a possibility to downsample large pointclouds -only- during rotation/zoom/tilt? I know that from other tools and I am curious if there are any options in ROS/RVIZ?
Thanks for the info and best regards,
Alex