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1 | initial version |
Just look at the make marker function, it gives you the visual form of the marker controlled by the interactive object: Cylinder, Box, Sphere ... and its size and color:
marker = Marker()
marker.type = Marker.CYLINDER
marker.scale.x = 0.3
marker.scale.y = 0.3
marker.scale.z = 0.3
marker.color.g = 1.0
marker.color.a = 1.0
2 | No.2 Revision |
Just look at the make marker function, it gives you the visual form of the marker controlled by the interactive object: Cylinder, Box, Sphere ... and its size and color:
marker = Marker()
marker.type = Marker.CYLINDER
marker.scale.x = 0.3
marker.scale.y = 0.3
marker.scale.z = 0.3
marker.color.g = 1.0
marker.color.a = 1.0
In my opinion I guess it probably should work without the last append, I do not see any reason why it should not do so, maybe the author added it twice by accident.
3 | No.3 Revision |
Just look at the make marker function, it gives you the visual form of the marker controlled by the interactive object: Cylinder, Box, Sphere ... and its size and color:
marker = Marker()
marker.type = Marker.CYLINDER
marker.scale.x = 0.3
marker.scale.y = 0.3
marker.scale.z = 0.3
marker.color.g = 1.0
marker.color.a = 1.0
UPDATE:
In my opinion I guess it probably should work without the last append, I do not see any reason why it should not do so, maybe the author added it twice by accident.
4 | No.4 Revision |
Just look at the make marker function, it gives you the visual form of the marker controlled by the interactive object: Cylinder, Box, Sphere ... and its size and color:
marker = Marker()
marker.type = Marker.CYLINDER
marker.scale.x = 0.3
marker.scale.y = 0.3
marker.scale.z = 0.3
marker.color.g = 1.0
marker.color.a = 1.0
UPDATE:
In my opinion I guess it probably should work without the last first append, I do not see any reason why it should not do so, maybe the author added it twice by accident.