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2022-02-22 08:24:28 -0500 | commented question | UR5 how to convert axis angles to quaternions I'd guess this is an issue with frames. Viewing the link you posted, it looks like the base frame has X pointing back, Y |
2022-02-22 08:24:23 -0500 | commented question | UR5 how to convert axis angles to quaternions I'd guess this is an issue with frames. Viewing the link you posted, it looks like the base frame has X pointing back, Y |
2022-02-22 08:23:27 -0500 | commented answer | UR5 how to convert axis angles to quaternions Nothing in my gists converts to quaternions, so I can see this isn't relevant for an answer. I'll just add it as a comme |
2022-02-22 08:23:07 -0500 | commented answer | UR5 how to convert axis angles to quaternions I can see this isn't relevant for an answer. I'll just add it as a comment. |
2022-02-22 08:21:41 -0500 | commented question | UR5 how to convert axis angles to quaternions I'd guess this is an issue with frames. It looks like the base frame has X pointing back, Y pointing right, and Z pointi |
2022-02-22 08:04:44 -0500 | edited answer | UR5 how to convert axis angles to quaternions I wrote a plugin a while ago to mimic the pose functions found on the UR5. Here are links to the Java code that may also |
2022-02-21 09:07:08 -0500 | answered a question | UR5 how to convert axis angles to quaternions I wrote a plugin a while ago to mimic the pose functions found on the UR5.. Here are links to the Java code that may als |
2022-02-19 15:52:16 -0500 | received badge | ● Rapid Responder (source) |