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2021-06-01 04:56:40 -0500 | asked a question | No kinematics solver instantiated for group with 2 arms No kinematics solver instantiated for group with 2 arms I have 2 plannings groups and want to move them at the same time |
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2021-05-06 13:02:31 -0500 | marked best answer | Trac IK cannot computeCartesian path at all I decided to give Trac IK a shot after urkinematics solver was too hard to implement on 2 ur10 robots. It's "fine" I guess, aside from not being able to find IK once in a while but it is what it is. My problem is I cannot get a cartesian path be it over the MotionPlanner Plugin on rviz or in python code. It just fails and gives this back Also I would love to know what kind of parameters you guys set for the Trac IK solver. Would appreciate it if you have some tips for the UR10 robot too :) EDIT: More informations on my setup as wished! So, I have 2 UR10 robots 1m distance in between them but I assume this doesn't really matter since KDL does solve cartesian path with no problems on both robots. Anyway, after planning with my python file a non cartesian path one of the UR robots has to rotate around a certain position. Meaning, I am just adding a certain amount of orientation on the z axis. Does as it should on KDL (aside from complete twists and jumps at full speed, forcing the robot to a certain place when not reachable at first). Trac IK seems to have problems with the start state of the robots. After moving the robots to a certain point, replanning with cartesian paths fails even with the motionplanning plugin. If I set a new position with the interactive marker, plan and execute that (meaning I "refresh" the start position of the arms) I can plan with cartesian again but over the plugin. After executing my code, planning with the plugin gives this error code: This is the section in which cartesian is planned: my kinematics yaml: |
2021-05-06 12:59:27 -0500 | answered a question | Trac IK cannot computeCartesian path at all While writing the python script I realised something very dumb: I had another frame set as end effector so the robots wo |
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2021-05-06 12:37:57 -0500 | commented question | Trac IK cannot computeCartesian path at all While writing the python script I realised something very dumb of me: I had another frame set as end effector so the rob |
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2021-05-06 08:56:26 -0500 | commented question | Trac IK cannot computeCartesian path at all I worded it extremely bad I guess. Sorry. I was working with quaternions for normal planning but couldn't use it for car |
2021-05-06 08:55:26 -0500 | commented question | Trac IK cannot computeCartesian path at all I worded it extremely bad I guess. Sorry. I was working with quaternions for normal planning but couldn't use it for car |
2021-05-06 08:40:53 -0500 | commented question | Trac IK cannot computeCartesian path at all I was actually working directly with quaternions and euler angles and this was just a random test. Extremely random. I w |
2021-05-06 08:08:57 -0500 | commented question | Trac IK cannot computeCartesian path at all Good point, will edit it later! EDIT: I edited my post, also as a side comment: I removed the set_start_state functions |
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2021-05-06 07:55:52 -0500 | edited question | Trac IK cannot computeCartesian path at all Trac IK cannot computeCartesian path at all I decided to give Trac IK a shot after urkinematics solver was too hard to i |
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2021-05-06 02:52:05 -0500 | commented question | Trac IK cannot computeCartesian path at all Good point, will edit it later! |
2021-05-06 02:48:09 -0500 | commented question | Trac IK cannot computeCartesian path at all Did that already, still not working.Trac IK cannot perform the slightest amount of motion with cartesian. I have absolut |
2021-05-05 15:11:28 -0500 | asked a question | Trac IK cannot computeCartesian path at all Trac IK cannot computeCartesian path at all I decided to give Trac IK a shot after urkinematics solver was too hard to i |
2021-05-03 14:43:33 -0500 | edited question | Cannot change the prefix of URkinematics to a postfix Cannot change the prefix of URkinematics to a postfix ROS Melodic Ubuntu 18.04 Admittedly, I have 0 clue of c++, so I h |
2021-05-03 14:42:12 -0500 | asked a question | Cannot change the prefix of URkinematics to a postfix Cannot change the prefix of URkinematics to a postfix ROS Melodic Ubuntu 18.04 Admittedly, I have 0 clue of c++, so I h |
2021-04-23 20:26:53 -0500 | commented answer | how to make end effector look at object? Okay sorry for double commenting/spaming but would you put that extra frame at the tip in the URDF or is it possible to |
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2021-04-23 16:35:40 -0500 | commented answer | how to make end effector look at object? Okay sorry for double commenting/spaming but would you put that extra frame at the tip in the URDF or is it possible to |
2021-04-23 15:43:59 -0500 | marked best answer | how to make end effector look at object? So I wasted a lot of time on this and can't seem to solve it: I have a UR10 robot which I want to move towards/approach an object. I use TF/TF2 to get the position/orientation of said object and give it to moveit with /compute_ik and joint spaces. Moving to that point given by TF isn't a problem. Problematic is though, I have no idea how to make the end effector LOOK at the object. Also I want the robot to approach the point rather than go into it (since its supposed to be an object in real life on a table). I don't know what kind of math to do here. Also, I am a complete beginner on ROS and didnt do math in a while. Sorry for the dumb question. What I tried: then I pass the new_quat to the orientation of the robot: On an honest note, I have absolutely 0 clue if that makes even sense. I use Python on ROS Melodic. I would love to jump ships to C++ but Uni is kinda tough rn. If anyone has some clue I would appreciate it a lot if you could help me in Python! |
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2021-04-23 15:43:57 -0500 | commented question | how to make end effector look at object? Problematic with that is, that the orientation is from before the robot moves to the object, which means the end orienta |
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2021-04-23 15:41:53 -0500 | commented answer | how to make end effector look at object? Thanks for your answer! Knowing that I am on the right track is already a lot of help. Plus the code linked does help a |
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2021-04-22 14:46:00 -0500 | asked a question | how to make end effector look at object? how to make end effector look at object? So I wasted a lot of time on this and can't seem to solve it: I have a UR10 ro |
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2021-04-15 20:07:23 -0500 | asked a question | Weird MoveIt error when using /compute_ik Weird MoveIt error when using /compute_ik this is the error I get. I have 2 planning groups arm_right and arm_left. arm_ |
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2020-12-15 19:15:04 -0500 | asked a question | Using rviz_visual_tools and moveit_visual_tools in python Using rviz_visual_tools and moveit_visual_tools in python Following the MoveIt movegroup c++ interface, you can visualiz |