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2017-01-01 11:44:36 -0500 | commented answer | D-H table for youbot @jesus_hdez_b Something like: What makes me wonder is the comment: The coordinate systems computed from the DH parameters do not match the OpenRAVE link coordinate systems. |
2016-12-08 06:51:14 -0500 | answered a question | Quaternion.Slerp vs Quaternion.RotateTowards [Unity3D API vs ROS API] Try to see the difference from OpenRave source: for SLERP: http://openrave.org/docs/latest_stabl... for Rotate: http://openrave.org/docs/latest_stabl... . The smoothness is definetely a function of your step both for the SLERP and ROTATE. Hard to tell for me which would be faster if you use or do not use SIMD (SSE) instructions. |