Object manipulation pipeline: how to motion plan with the hand, but grasp without it...?
Hi all,
Tabletop Manipulation seems to be structured such that object_manipulator plans grasps by removing the table from the Planning Scene, or at least disabling collisions between the gripper links and the table.
The result is, that after planning a grasp, if you try to plan a motion around the table (say, from underneath it) the gripper is not included in the planning process and collides into the table!
Has anyone had this problem?
Can anyone suggest how to re-enable the gripper to plan motions for the arm, whilst still allowing the the gripper to get close to the table surface?
(one 'hack' that comes to mind, is leaving a single row of voxels at the front edge of the table)
Many thanks :-)