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Build and Move a simple human character model in rViz

asked 2012-10-24 06:18:30 -0500

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Hi Guys!

I'd like to build a simple human model in rViz and be able to move it. Actually, something pretty similar to this little app which I've developed using Ogre and Qt:

http://www.youtube.com/watch?v=Q0WP0kd4sOU&feature=youtu.be

Here I could basically map the output from each inertial sensor,to the corresponding character body segment. Is it possible to achieve the same in rViz? Do you have any suggestion or sample code to share? By the way, even a simple "stickman" model could be enough :)

Thanks everybody!

Luca

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Does the video this page (http://www.ros.org/wiki/skeleton_markers) count as a simple stickman model?

SL Remy gravatar image SL Remy  ( 2012-10-25 10:38:31 -0500 )edit

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answered 2012-10-25 03:51:23 -0500

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I also think RVIZ might not be the best choice for this purpose. You can take a look at the MORSE simulator. It's a simulator based on Blender and comes with a human model that can be controlled using Kinect (also via ROS) like in this video:

https://www.youtube.com/watch?v=4qaLBoGTQEI (from 00:12s)

It's open-source, so you can also take a look at the code. You find more information here:

http://www.openrobots.org/wiki/morse

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answered 2012-10-25 04:28:12 -0500

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Thank you very much for the suggestions guys! I have been thinking about rViz just because I don't need any physical computation, but rather just a plain visualization tool. I will give a try to MORSE which seems to be more suitable to my human-interfaced application.

Have a nice day!

Luca

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answered 2012-10-25 01:46:56 -0500

Jakub gravatar image

Although it is possible to make it using rviz plugin I don't believe its what you want to achieve. Rviz is a tool for visualisation of what is seen by the eyes of the robot, via its sensors or cameras.

I think that the better place for putting animated objects is the simulator gazebo, where you can build your own objects to be the part of the simulated world.

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Asked: 2012-10-24 06:18:30 -0500

Seen: 1,970 times

Last updated: Oct 25 '12