__Lesson
Plan__

__NATIONAL CURRICULUM AREA__Mathematics

__STRAND__ Number

__LEARNING OUTCOMES__ __Level 3- Mental Computation__

-students remember basic addition and some multiplication facts

-students mentally calculate basic multiplication facts they do not recall

-students know inverse operations of multiplication and division

-students use place value to make mental extensions of multiplication facts

-students decompose two-digit numbers to assist in adding and subtracting

-students decompose one-digit numbers to assist in multiplying them

__OFF COMPUTER ACTIVITIES__ Students would be practicing written
computation of whole number problems and also use calculators to check answers.
They would be involved in discussions of why a certain answer was attained and
experimenting with various strategies of getting an answer to a problem. They
would also be using drill activities and games such as number cards. The
students would be gaining some insight into the mathematics of other cultures.
Maths Goes Mental would be used to practice and stretch their learning further.

__CLASSROOM MANAGEMENT__ A roster would be used to allow all children to
access the program and a checklist would be marked off after each child had a
go. Fifteen minutes would be adequate for each child to go through the whole
program. If there was more than one computer then obviously more children would
get through faster. The children can use this program unsupervised except for
one particular game where they can work in pairs if the teacher is not available
to assist. Earphones could be used if required, the chair should be comfortable
and at an appropriate height, and the computer should be away from direct
sunlight.

__EVALUATION STRATEGIES__ The teacher can evaluate learning by either
observing and recording progress on the computer, or by independent and
individual testing.

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