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Definitive tabletop segmentation?

asked 2012-05-03 08:27:41 -0500

kmaroney gravatar image

updated 2016-10-24 09:03:13 -0500

ngrennan gravatar image

After a day of searching I have frustratingly been bounced to all realms of segmentation from ecto, to writing my own pcl implementation, to deprecated tod packages. All I want to do is fast and simple tabletop object segmentation with a kinect in ROS Electric. Can anyone point me to a working and documented implementation of this?

Thanks!!!

-KM

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answered 2012-05-03 09:20:57 -0500

Alireza gravatar image

The easiest way is to use tabletop_object_detector. I had used it on my own platform and its working perfect! It's a tutorial which is contains some hints for using tabletop_object_detector:

Writing a Simple Pick and Place Application

By the way this Package is also have capability of recognizing objects by its 3d model database! but for segmentation the only work that you need to do is to call it's object_segmentation service which is returns the position of segmented objects!

Good Luck!

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Thanks for the answer Alireza! The tabletop_object_detector has not been updated since last May according to the logs. It will not compile out of the box (affected from the transition between geometric_shapes_msgs and arm_navigation_msgs).

kmaroney gravatar image kmaroney  ( 2012-05-03 10:07:08 -0500 )edit

Fortunately, I got it to compile and test successfully! If anyone is interested please feel free to email me and I would be happy to provide a working and tested copy against ROS Electric.

kmaroney gravatar image kmaroney  ( 2012-05-03 10:11:18 -0500 )edit

Wow! Is there any progress or resources to learn? Thank you~

sam gravatar image sam  ( 2012-10-28 06:06:06 -0500 )edit

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Asked: 2012-05-03 08:27:41 -0500

Seen: 662 times

Last updated: May 03 '12