Does environment server make global 3D representation with respect to static frame /odom or /map ?
I am looking for a collision efficient 3D global representation. I think environment server does this using collision map, but I am not sure and hence want to clear my doubts.
Does environment server take the collision maps and put them into global representation which should be with respect to some static frame like /odom or /map. So if next time it receives a new collision map from different location of mobile base (as collision map is centered around the mobile base frame) then it should update the global 3D representation. could someone show me the right direction?
If above is true then Can I save the global 3d representation (collision map) and reload it again in the future??
Thanks,