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1 | initial version |
It's likely you've forgotten to populate the header.frame_id
of the moveit_msgs::CollisionObject
.
The frame_id
is used by MoveIt/RViz to figure out where your mesh should be attached/visualised.
2 | No.2 Revision |
It's likely you've forgotten to populate the header.frame_id
of the moveit_msgs::CollisionObject
.
The frame_id
is used by MoveIt/RViz to figure out where your mesh should be attached/visualised.
You'll need to set it to the name of one of the TF frames already present in your TF tree.