It's likely you've forgotten to populate the header.frame_id of the moveit_msgs::CollisionObject.
The frame_id is used by MoveIt/RViz to figure out where your mesh should be attached/visualised.
It's likely you've forgotten to populate the header.frame_id of the moveit_msgs::CollisionObject.
The frame_id is used by MoveIt/RViz to figure out where your mesh should be attached/visualised.