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1 | initial version |
You need to add an optical reference frame to your urdf as explained in this ROS Answer:
https://answers.ros.org/question/232534/gazebo-camera-frame-is-inconsistent-with-rviz-opencv-convention/?answer=232562#post-id-232562
2 | No.2 Revision |
You need to add an optical reference frame to your urdf as explained in this ROS Answer: https://answers.ros.org/question/232534/gazebo-camera-frame-is-inconsistent-with-rviz-opencv-convention/?answer=232562#post-id-232562
https://answers.ros.org/question/232534/gazebo-camera-frame-is-inconsistent-with-rviz-opencv-convention/?answer=232562#post-id-232562^ The linked Answer defines the Kinect's optical frame in the URDF but you could also use tf.
3 | No.3 Revision |
You In addition to defining a transform between the Kinect link frame and the world frame (either via URDF or TF Broadcaster), you will also need to add an optical reference frame to your urdf as explained in this ROS Answer:
https://answers.ros.org/question/232534/gazebo-camera-frame-is-inconsistent-with-rviz-opencv-convention/?answer=232562#post-id-232562
^ The linked Answer defines the Kinect's optical frame in the URDF but you could also use tf.