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I suppose you could set a vector of desired positions with the MoveGroup interface. Then calculate the required orientation at each of those positions with the look_at_pose package.

I suppose you could set a vector of desired positions with the MoveGroup interface. Then calculate the required orientation at each of those positions with the look_at_pose package.

(Or send URscript commands instead of going through MoveIt!, if you prefer. Example here.)

I suppose you could set a vector of desired positions with the MoveGroup interface. positions. Then calculate the required orientation at each of those positions with the look_at_pose package.

(Or Now that you have a position and an orientation, send URscript the pose commands instead of going through MoveIt!, if you prefer. with the MoveGroup interface or Example hereURscript.).