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Can I enforce rgbdslam to save ply in binary ?

asked 2013-06-17 03:22:00 -0600

Benzwr gravatar image

updated 2014-01-28 17:16:55 -0600

ngrennan gravatar image

Saving ASCII ply is painfully slow, can I save it in binary mode? Thanks!

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answered 2013-06-20 02:36:27 -0600

No. But you can find find the code for ply writing in src/graph_mgr_io.cpp in the method

void GraphManager::pointCloud2MeshFile(QString filename, pointcloud_type full_cloud)

If you know how to implement saving binary ply files, you can do it there. If you do so, I'd be interested in a patch.

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Asked: 2013-06-17 03:22:00 -0600

Seen: 469 times

Last updated: Jun 20 '13