How to avoid the axis jumping when the orientation is constrainted
Hi
Now the end-effector's orientation constraints is implemented in my offline simulation in Moveit. It can be seen that the orientation of end-effector is keeping horizontal to the ground. But during the motion, several axis of UR-10 jumps anyway. So do you guys know how to avoid the unexpected pose?
On the other hand, i am using Trac IK to UR-10 and the solve_type is inevitably set as 'speed', which has been changed as 'distance' in kinematics.yaml
, when running the c++ code. Will this setting affects the axis jumping?
[ INFO] [1511333074.249636452]: Looking in private handle: /move_group_interface_tutorial for param name: arm/position_only_ik
[ INFO] [1511333074.250346507]: Looking in private handle: /move_group_interface_tutorial for param name: arm/solve_type
[ INFO] [1511333074.251106283]: Using solve type Speed