Moving PR2's base using MoveIt

asked 2015-11-18 12:53:17 -0500

shobhit6993 gravatar image

The Move Group Interface in MoveIt provides a computeCartesianPath function for planning a cartesian path directly by specifying a list of waypoints for the end-effector to go through. I assume that the function internally does Inverse Kinematics to compute the velocity/acceleration of joints. Is there a similar function that allows me to specify the waypoints as well as the velocity of end-effector? In particular, I want to move only the base of PR2 to follow a trajectory specified by a set of waypoints, along with the velocity of the base at each timestep.

If not, is there any other way (potentially outside of MoveIt) through which I can achieve this?

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