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1 | initial version |
Let's look at the top of the file
<arg name="run_demo_traj" default="false"/>
<arg name="effort_control" default="false"/>
<arg name="velocity_control" default="false"/>
<arg name="namespace" default="ufactory"/>
<arg name="add_gripper" default="false" />
I think that if you launch with a "velocity_control" at value true, your controller launched will be "lite6_trajectory_controller"
2 | No.2 Revision |
Let's look at the top of the file
<arg name="run_demo_traj" default="false"/>
<arg name="effort_control" default="false"/>
<arg name="velocity_control"
default="false"/>
default="false"/>
<arg name="namespace" default="ufactory"/>
<arg name="add_gripper" default="false" />
I think that if you launch with a "velocity_control" at value true, your controller launched will be "lite6_trajectory_controller"
3 | No.3 Revision |
Let's look at the top of the file
<arg name="run_demo_traj" default="false"/>
<arg name="effort_control" default="false"/>
<arg name="velocity_control" default="false"/>
<arg name="namespace" default="ufactory"/>
<arg name="add_gripper" default="false" />
default="false"/>
I think that if you launch with a "velocity_control" at value true, your controller launched will be "lite6_trajectory_controller_velocity", but a default launch will launch "lite6_trajectory_controller"
Your value is evaluated according to the condition, thus mixing eval, if and else