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1 | initial version |
In the original tf
implementation you are correct; even transforms that don't change over time need to be constantly re-broadcast. This does indeed waste bandwidth and can lead to unnecessary exceptions being thrown. This was just a design oversight that was addressed with the release of tf2. tf2
introduces the tf_static
topic to fix exactly the issue you are describing. Many of the tutorials on the wiki are still using the tf
API and functionality.
Further reading
2 | No.2 Revision |
In the original tf
implementation you are correct; even transforms that don't change over time need to be constantly re-broadcast. This does indeed waste bandwidth and can lead to unnecessary exceptions being thrown. This was just a design oversight that was addressed with the release of tf2. tf2
introduces the tf_static
topic to fix exactly the issue you are describing. Many of the tutorials on the wiki are still using the tf
API and functionality.functionality, and should likely be updated (remember, it is a wiki that supports community editing).
Further reading
3 | No.3 Revision |
In the original tf
implementation you are correct; even transforms that don't change over time need to be constantly re-broadcast. This does indeed waste bandwidth and can lead to unnecessary exceptions being thrown. This was just a design oversight that was addressed with the release of tf2. tf2
introduces the tf_static
topic to fix exactly the issue you are describing. Many of the tutorials on the wiki are still using the tf
API and functionality, and should likely be updated (remember, it is a wiki that supports community editing).
Further reading