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I am working on AirRobots project and we are using the Blender game engine and the MORSE project as simulator/visualizer. Actually the control is done by using matlab/simulink which communicates with Blender through an UDP bus.
We are founding some problems with collisions scenes and force detection because seams that the Bullet engine is not extremely precise, especially when you have a multi rigid-body composition, like a manipulator for example.
cheers, Jeferson