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2021-06-30 17:33:10 -0500 | asked a question | Removing Duplicate Msgs From Bag Removing Duplicate Msgs From Bag I have multiple ros bags that I have recorded from a robot session. I want to merge the |
2021-06-25 12:56:13 -0500 | commented question | Sync Joint State and Robot State Publisher Have also tried that, but didn't improve anything. There are still some msgs which are just never received by the rbs. I |
2021-06-24 17:26:36 -0500 | asked a question | Sync Joint State and Robot State Publisher Sync Joint State and Robot State Publisher I understand that the robot_state_publisher subscribes to the joint states to |
2021-06-24 16:23:35 -0500 | commented answer | How to promote robot_state_publisher rate? Did anybody find the solution to this problem. I need faster than 50hz but no matter what I do it stays at max 50hz. |
2021-06-24 16:15:30 -0500 | commented answer | robot_state_publisher link publish frequency not consistent Did anybody ever solve this problem same thing is occurring for me. even tried to set joint state publisher rate to the |
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2021-06-22 03:03:13 -0500 | marked best answer | Displaying TF Data I'm looking to display tf data in a similar fashion to what rviz does (and how it displays an arrow from each child frame origin to parent frame origin). Right now, I subscribe to the /tf topic. Every time I receive a new tf message, I use tf.TransformListener to compute the positions for each arrow marker (see code below). When I try to display the newly created markers in real time, I find that the markers are considerably behind the tf tree. The transformPose function takes up a significant amount of time. Thus, I am wondering how rviz displays tf data using markers in real team. They must have a more efficient method? |
2021-06-21 20:45:10 -0500 | answered a question | Displaying TF Data Instead of using the transformPose function I used the lookupTransform function since I only need the absolute origins o |
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2021-06-21 18:14:59 -0500 | asked a question | Displaying TF Data Displaying TF Data I'm looking to display tf data in a similar fashion to what rviz does (and how it displays an arrow f |
2021-06-21 17:54:04 -0500 | commented question | Get Failed Pose For Cartesian Planner I haven't got around to writing any code but as soon as I do (week) I'll post and accept the solution |
2021-06-21 17:53:54 -0500 | commented question | Get Failed Pose For Cartesian Planner I haven't got around to writing any code but as soon as I do (<week) i'll="" post="" and="" accept="" the="" solution |
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2021-06-18 14:25:08 -0500 | commented question | Get Failed Pose For Cartesian Planner Definitely helps thank you ! |
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2021-06-16 18:02:35 -0500 | asked a question | Get Failed Pose For Cartesian Planner Get Failed Pose For Cartesian Planner I know that the Cartesian planner will tell us what % of the plan was followed. Ho |
2021-06-15 04:48:20 -0500 | asked a question | Tf Data For Planned Path Tf Data For Planned Path I'm aware that, when a planned path is executed by MoveIt, the coordinate transforms are publis |
2021-06-15 04:48:20 -0500 | asked a question | PlanningSceneInterface doesn't publish to /collision_object topic PlanningSceneInterface doesn't publish to /collision_object topic Hi I'm new to MoveIt and I'm running into what seems l |