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2020-10-21 08:57:24 -0500 received badge  Enthusiast
2020-10-02 09:36:21 -0500 commented question Wrong (extremely non-optimal) MoveIt trajectories on scene with collision objects

i am facing similar issue. will follow this discussion and share results from testing on my side.

2020-09-28 09:59:00 -0500 commented question Planning with path constraints

the orientation quaternion is not normalized to 1. if you square x,y,z,w and add them its equal to 0.99994. i was having