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2023-02-18 13:42:52 -0500 asked a question What's the main difference between rosunit.unitrun and rosunit.rosrun?

What's the main difference between rosunit.unitrun and rosunit.rosrun? I have read this post and this ros article but t

2022-10-12 04:23:30 -0500 marked best answer Long while loop might crash ros::Rate.sleep()?

ros::Rate loop_rate(8); // 8Hz while(ros::ok()) { Kalman_Filter.filter_control(); ros::spin_once(); loop_rate.sleep(); }

The function Kalman_Filter.filter_control() is a state machine and one state runs on 1Hz, while the rest of the code runs on 8Hz. Will this crash loop_rate.sleep()?

2022-03-24 02:29:41 -0500 marked best answer Why do we need to bind this pointer to a member function in boost::bind?

Hi,

I noticed in many boost::bind applications, for example here, we need to bind this pointer to a member function.

What does that do?

Thanks, Rico

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2020-12-13 01:18:03 -0500 commented answer How do I disable execution_duration_monitoring ?

Wow, I can't believe I just ran into this post and still found it useful! Thanks, Rico

2020-12-13 01:17:39 -0500 commented answer How do I disable execution_duration_monitoring ?

Wow, I can't believe I just ran into this post and still found it useful! Thanks Rico

2020-12-13 01:17:05 -0500 commented answer How do I disable execution_duration_monitoring ?

Wow, I can't believe I ran into this post and still find it useful! Thanks Rico

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2020-12-10 21:03:21 -0500 commented answer How to make rviz model follow joint states with MoveIt?

Hi guys, awesome discussion. In addition to what Rabe said, another thing might help is checking out your TF frames one

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2020-11-25 18:19:33 -0500 edited answer how to use planning_scene_moniter get current PlanningScene in moveit?

Not sure if this addresses your issue: If you want to grab the current motion plan request, do some preprocessing on it

2020-11-25 18:19:17 -0500 answered a question how to use planning_scene_moniter get current PlanningScene in moveit?

Not sure if this addresses your issue: If you want to grab the current motion plan request, do some preprocessing on it

2020-11-22 18:30:23 -0500 edited question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Moveit! For Moving An Object Attached to Multiple Arms I have a box attached to the end effectors of three delta robots.

2020-11-22 18:29:48 -0500 edited answer Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

So I have figured out a way to accomplish this: In URDF, add a subgroup called object_arm with a kinematic chain of

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2020-11-14 17:10:35 -0500 edited answer Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

So I have figured out a way to accomplish this: In URDF, add a subgroup called object_arm with a kinematic chain of

2020-11-14 17:10:18 -0500 answered a question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

So I have figured out a way to accomplish this goal: In URDF, add a subgroup called object_arm with a kinematic chain

2020-11-14 16:59:15 -0500 commented question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Hi, thanks again for raising these points. I just made some edits to my questions accordingly. 1. Yes, it's more accurat

2020-11-14 16:58:28 -0500 commented question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Hi, thanks again for raising these points. I just made some edits to my questions accordingly. 1. Yes, it's more accurat

2020-11-14 16:57:29 -0500 commented question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Hi, thanks again for raising these points. I just made some edits to my questions accordingly. 1. Yes, it's more accurat

2020-11-14 16:56:44 -0500 commented question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Hi, thanks again for raising these points. I just made some edits to my questions accordingly. 1. Yes, it's more accurat

2020-11-14 16:56:35 -0500 commented question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Hi, thanks again for raising these points. I just made some edits to my questions accordingly. 1. Yes, it's more accurat

2020-11-14 16:50:30 -0500 edited question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Moveit! For Moving An Object Attached to Multiple Arms I have a box attached to the end effectors of three delta robots.

2020-11-14 16:49:28 -0500 edited question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Moveit! For Moving An Object Attached to Multiple Arms I have a box attached to the end effectors of three delta robots.

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2020-11-13 09:47:02 -0500 commented answer How to change MoveIt! goal state through code?

Hi, I know this is kinda old, but recently I'm running into the same challenge. I am trying to send goal states through

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2020-11-12 09:30:44 -0500 commented question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Hi, Thanks for your comment. I edited my question again to make it clear. I hope now it's clear in terms of the setup of

2020-11-12 09:30:33 -0500 commented question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Hi, Thanks for your comments, I edited my question again to make it clear. I hope now it's clear in terms of the setup o

2020-11-12 09:29:47 -0500 edited question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Moveit! For Moving An Object Attached to Multiple Arms I have a box attached to the end effectors of three delta arms. I

2020-11-12 09:27:47 -0500 edited question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Moveit! For Moving An Object Attached to Multiple Arms I have a box attached to the end effectors of three delta arms. I

2020-11-11 20:53:48 -0500 edited question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Moveit! For Moving An Object Attached to Multiple Arms I have a box attached to the end effectors of three delta arms. I

2020-11-11 20:52:25 -0500 asked a question Moveit! For Moving An Object Attached to Multiple Arms Simultaneously

Moveit! For Moving An Object Attached to Multiple Arms I have a box attached to the end effectors of three delta arms. I

2020-11-08 23:01:05 -0500 asked a question Why does rqt_graph not show move_group_interface_tutorial as a node?

Why does rqt_graph not show move_group_interface_tutorial as a node? I was following the move_group_c++ tutorial, and I

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2020-10-26 11:09:24 -0500 asked a question Can a Custom Message Built In a Workspace Be Used in Another?

Can a Custom Message Built In a Workspace Be Used in Another? I ran into an interesting scenario: I have two Catkin work

2020-09-22 00:03:28 -0500 answered a question IMU drift causing robot to drift in RVIZ

As a late answer, I noticed that simply not reading imu messages when wheels are not moving (from wheel encoder, or if t