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2020-11-21 14:11:11 -0500 | commented answer | Multi-touch support for RVIZ visualizer If I remember right, I couldn't make the two finger pinch work for zoom in or zoom out, but it did work with two finger |
2020-11-21 14:10:59 -0500 | commented answer | Multi-touch support for RVIZ visualizer If I remember right, I couldn't make the two finger pinch work for zoom in or zoom out, but it did work with two finger |
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2020-02-14 15:41:59 -0500 | edited answer | How to improve the robot frame rate when using motion planning in rViz? You can set it programmatically with : rviz::Display moveit_display = rviz_manager_->createDisplay("moveit_rviz_plu |
2020-02-14 15:40:47 -0500 | marked best answer | How to improve the robot frame rate when using motion planning in rViz? Hello there, I am currently trying to get a better frame rate for the motion planning plugin in rViz. Right now, I have a frame rate of 1 or 2 Hz. Another user had the same problem, which looked like this : https://www.youtube.com/watch?v=Q2yPO.... His solution was to increase the joint_state_publisherrate (https://answers.ros.org/question/3077...), but in my code, I only use my own moveIt "robot"_planning_execution launch file, which loads multiple launch files (like robot_interface_simulator.launch, planning_context.launch and move_group.launch) and a robot_state_publisher node. Also, if I load a robot model in rViz, the frame rate is way faster than the motion planning plugin. So my question is, how do I increase the frame rate for the motion planning plugin in rViz if I don't use a joint_state_publisher? I am using kinetic with rviz version 1.12.17. Thanks, Julien Audet |
2020-02-14 15:40:38 -0500 | edited answer | How to improve the robot frame rate when using motion planning in rViz? You can set it programmatically with : rviz::Display moveit_display = rviz_manager_->createDisplay("moveit_rviz_plu |
2020-02-14 15:39:42 -0500 | answered a question | How to improve the robot frame rate when using motion planning in rViz? You can set it programmatically with : rviz::Display moveit_display = rviz_manager_->createDisplay("moveit_rviz_plu |
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2019-09-23 12:14:17 -0500 | commented question | Using Descartes with tool changing I would only be performing a single lookup since it is a static transform between the flange and the tool tip, so it wou |
2019-09-23 08:46:46 -0500 | commented question | Using Descartes with tool changing Thank you, that makes sense! However, I think the IKFast plugin must be generated for a particular frame (therefore a pa |
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2019-09-20 14:22:46 -0500 | commented question | Using Descartes with tool changing An ugly solution is to create a new frame in the robot urdf and place it where my tool axis would be, although all my to |
2019-09-19 14:12:35 -0500 | asked a question | Using Descartes with tool changing Using Descartes with tool changing Hello there, I've been using Descartes quite a lot with no problem, using a generate |
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2019-09-18 14:12:29 -0500 | marked best answer | Attached collision objects ignore environment Hello fellow ROS users, I've never had problems using collision objects (unattached); collision checking always works perfectly with Moveit or Descartes. The issue arise when I try to attach a collision object (in this example, a tool) to the robot and use the move_group api to move the robot into collision (another collision object, which is a table). I can see visually that the collision object is attached (orange to purple in rViz and I can move the robot with the tool), but collision checking is ignored between the attached tool and the environment when using the move_group api. Using the moveit motion planning directly in rViz, collision between the attached tool and the table is detected correctly. This is the following message I get when I plan to move the attached tool into it : Planning failed like it was supposed too. I can't seem to find why it doesn't fail when using the move_group api. I've tried using different link_name (since A similar question: #q324672. *EDIT : I've noticed that in rViz, the looping animation doesn't have the attached tool while using the move_group api, but does, when using motion planning plugin on rViz directly. By looking at the topic move_group/display_planned_path, I can see that there is no attached collision object when using the move_group api. * Here's my code : (more) |
2019-09-18 14:12:19 -0500 | answered a question | Attached collision objects ignore environment I've found the problem, I had to get the "locked" planning scene from a planning scene monitor to correctly initialize m |
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2019-09-18 13:18:29 -0500 | edited question | Attached collision objects ignore environment Attached collision objects ignore environment Hello fellow ROS users, I've never had problems using collision objects ( |
2019-09-18 13:18:04 -0500 | edited question | Attached collision objects ignore environment Attached collision objects ignore environment Hello fellow ROS users, I've never had problems using collision objects ( |
2019-09-18 12:39:06 -0500 | edited question | Attached collision objects ignore environment Attached collision objects ignore environment Hello fellow ROS users, I've never had problems using collision objects ( |
2019-09-18 12:38:58 -0500 | edited question | Attached collision objects ignore environment Attached collision objects ignore environment Hello fellow ROS users, I've never had problems using collision objects ( |
2019-09-18 12:27:04 -0500 | edited question | Attached collision objects ignore environment Attached collision objects ignore environment Hello fellow ROS users, I've never had problems using collision objects ( |
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2019-09-18 11:42:27 -0500 | asked a question | Attached collision objects ignore environment Attached collision objects ignore environment Hello fellow ROS users, I've never had problems using collision objects ( |
2019-09-17 11:50:09 -0500 | edited question | How to improve the robot frame rate when using motion planning in rViz? How to improve the robot frame rate when using motion planning in rViz? Hello there, I am currently trying to get a bet |
2019-09-17 11:16:52 -0500 | asked a question | How to improve the robot frame rate when using motion planning in rViz? How to improve the robot frame rate when using motion planning in rViz? Hello there, I am currently trying to get a bet |
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2019-07-10 15:45:26 -0500 | commented answer | Multi-touch support for RVIZ visualizer I finally tried it, and it works pretty well with touchegg! |
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2019-03-29 09:11:36 -0500 | commented answer | Multi-touch support for RVIZ visualizer I haven't tried it yet, but I think Touchégg [1] would work for converting touch events into mouse events in RViz. You c |
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2019-03-27 11:39:52 -0500 | marked best answer | Getting the OrbitViewController in librviz Hello, ROS community. I have been using librviz with Qt on ROS kinetic in order to create an interactive visualization of points cloud, paths, etc for an application. My problem is as follows. I am trying to change the camera distance of rviz current viewController using the librviz documentation [1] with C++. I have set the view controller to rviz::OrbitViewController [2], so using its function zoom(float amount) would be rather straightforward. The problem is that the getCurrent() function of the view manager only returns a rviz::ViewController, which means that the child functions of rviz::OrbitViewController cannot be accessed. For example, this is what I want to do : But the function zoom doesn't exist in the parent rviz::ViewController, only in the child rviz::OrbitViewController. My question is quite similar to https://answers.ros.org/question/2955... . There were no answers unfortunately. Thank you for your time. Julien Audet |