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2017-10-18 04:43:18 -0500 | asked a question | How can I deactiviate the local costmap in the move_base pkg? How can I deactiviate the local costmap in the move_base pkg? Hi, I am preparing a game and the costmap slows down the |
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2017-10-16 12:35:37 -0500 | marked best answer | TF doesn't work even though it's in the tf_tree Hi, I need a tf between world and map. This is my starting situation (world and map are not connected): Now I establish a simple static transform: The two tf_trees are now connected: BUT somehow there is still no connection between /world /base_footprint: Rviz is complaining about a missing tf as well. How can I fix this? |
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2017-10-16 12:27:19 -0500 | commented answer | TF doesn't work even though it's in the tf_tree Wow, you are right haven't noticed! I don't want to mess with trasnforms below map. Therefore I somehow need to push th |
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2017-10-16 09:12:43 -0500 | edited question | TF doesn't work even though it's in the tf_tree TF doesn't work even though it's in the tf_tree Hi, I need a tf between world and map. This is my starting situation ( |
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2017-10-16 09:12:33 -0500 | edited question | TF doesn't work even though it's in the tf_tree TF doesn't work even though it's in the tf_tree Hi, I need a tf between world and map. This is my starting situation ( |
2017-10-16 04:51:09 -0500 | asked a question | TF doesn't work even though it's in the tf_tree TF doesn't work even though it's in the tf_tree Hi, I need a tf between world and map. This is my starting situation ( |