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2018-07-16 18:04:01 -0500 marked best answer Open launch files with gedit using HTML default

Hello,

When I open a file with extension .launch using the gedit, the file open without Plain Text. After I choose the option HTML in Plain Text Menu, I closed the file and openned again, the file start with HTML format. My question is: Is there a way to make default HTML for the entire .launch extension?

2018-07-16 13:48:44 -0500 commented answer Can't display occupied voxels octomap using pointcloud2

Ok, let me see the tree of frames. With the Kinect too.

2018-07-16 10:06:07 -0500 answered a question Can't display occupied voxels octomap using pointcloud2

Hi @nisur, please post the terminal log message. I guess the problem is the configuration in the YAML file.

2018-07-16 09:14:45 -0500 commented answer Kinect with UR5 avoiding collisions

Hi @nisur, no problem in re-open this question. Yes, I got it! I don't remerber exactly all the steps, but I remember my

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2017-10-17 05:34:27 -0500 commented answer Open launch files with gedit using HTML default

Thank you! I understand about that post being a question of other platform. When I did this post, I thought someone user

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2017-10-16 04:43:05 -0500 asked a question Open launch files with gedit using HTML default

Open launch files with gedit using HTML default Hello, When I open a file with extension .launch using the gedit, the f

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2017-07-09 13:47:59 -0500 answered a question Kinect with UR5 avoiding collisions

I was able to make OctoMap work, however the moveIt does not recognize as an obstacle. Any suggestions on how to enable

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2017-07-07 16:48:13 -0500 answered a question MoveIt Collision Avoidance With Point Cloud 2

I'm having the same problem, so it did not work. I followed the steps of the link. Would you help me?

2017-07-07 15:00:56 -0500 commented answer Kinect with UR5 avoiding collisions

Yes, I tried. I also changed point_cloud_topic: /camera/depth_registered/points

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2017-07-05 10:02:14 -0500 asked a question Kinect with UR5 avoiding collisions

Kinect with UR5 avoiding collisions I would like to create a system that evaluates a real space using a Kinect and simul

2017-07-04 09:41:33 -0500 commented answer Change kinect orientation in Rviz

Thank you very much for your attention! It worked!

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2017-07-03 17:20:48 -0500 marked best answer Change kinect orientation in Rviz

I'm using a Kinect in my project. I was able to open the image obtained by it in Rviz, however the image that appears in the viewer looks on an axis that I want to change.

Apparently the image reproduction is in the Z plane, as if the kinect was installed in the X plane. image description

I used the commands:

roslaunch openni_launch openni.launch

rosrun rviz rviz

Can anyone help me which file should I find to change the playback position of the kinect image?

2017-07-03 08:33:24 -0500 commented question Change kinect orientation in Rviz

I would like to have a superior view of the point cloud. As if the camera was over my head.

2017-07-03 08:31:58 -0500 commented question Change kinect orientation in Rviz

I found a point cloud image as an example (Link) link text

2017-07-03 08:31:01 -0500 commented question Change kinect orientation in Rviz

And now I want to change the point cloud plan. Even if I change the Fixed Frame, the point cloud does not change place.

2017-07-03 08:30:40 -0500 commented question Change kinect orientation in Rviz

My frame settings are default to openni_launch. I just did: I connected the kinect to my computer; I used the commands:

2017-07-03 08:28:55 -0500 commented question Change kinect orientation in Rviz

I am using the Camera Link option in the Fixed Frame.

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2017-07-02 10:56:05 -0500 commented question Change kinect orientation in Rviz

Thank you for the tips. The image is currently appearing on the YZ plane. I would like to get the image in the XY plane.

2017-06-30 10:22:16 -0500 asked a question Change kinect orientation in Rviz

Change kinect orientation in Rviz I'm using a Kinect in my project. I was able to open the image obtained by it in Rviz,

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2017-02-18 11:17:36 -0500 commented answer Moveit Tutorials step: Move_group interface Tutorial

Thanks! This helped me. But now my screen is different of the tutorial page.In tutorial says: Should appears a option to press "Next" button. I don't see this in my screen, I tried add some panels, I didn't succeed. Can you help me one more time?

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2017-02-09 17:52:31 -0500 asked a question Moveit Tutorials step: Move_group interface Tutorial

I can not go forward in this step of the tutorial, after opening Rviz the tutorial says to insert the command:

roslaunch moveit_tutorials move_group_interface_tutorial.launch

Then the following message appears:

[Move_group_interface_tutorial.launch] is not a launch file in package [moveit_tutorials] nor is [moveit_tutorials] a launch file name
The traceback for the exception was written to the log file

Can anybody help me?