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2017-08-17 23:06:17 -0500 | asked a question | Error linking libccd Error linking libccd I have a problem compiling a project that uses FCL and libccd, both of which are compiled from sour |
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2017-04-05 17:03:32 -0500 | asked a question | C++ , FCL: Compilations Issues with Simple Collision Geometry I am using Ubuntu 14.04 / Indigo and the latest FCL clone from the repo With the following includes: I am trying to create a simple Box: Throws no error, but when I or The following errors happen: Which seems to refer to the Box constructor. Do you know what is causing this? The same errors occur when I try to invoke the constructor with three floats as the signature. I have added Anyone else have these troubles with C++ / FCL / Ubuntu / Indigo? Thanks in advance! |
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2016-08-24 18:12:30 -0500 | answered a question | failed to resolve RegisterPlugin libdiff_drive_controller.so:undefined symbol Make sure to at the beginning of the plugin source, and register the plugin with Gazebo with These solved the issue for a plugin I was writing. I realize this is an old question, but this was the first search hit I got when trying to solve a similar problem. |
2016-08-17 21:53:47 -0500 | asked a question | gazebo::physics::get_world crashes node ROS Indigo on Ubuntu 14.04 with Gazebo 7 I am trying to access the models in a Gazebo world via a node. In order to do this, I am just trying to get a reference to the world. Using the The following error information is printed when I run the launch file that calls the node: The log file mentioned in the error message does not exist. When I try to open it in gedit it just creates the file. |
2016-08-07 13:59:29 -0500 | asked a question | How to programmatically attach link to a model during simulation? Indigo on Ubuntu 14.04 with Gazebo 7.3 and Python 2.7 I have non-colliding URDF models to be used as markers in Gazebo. The markers will be attached to objects to be grasped, and their positions relative to those objects will change as planning executes. I have not found a tutorial or example of programmatically attaching a URDF model to either a world object or robot link as a link that moves with the target object. Can this be done with I'd like to implement this in Gazebo rather than RViz because the equipment I have been provided with struggles with Gazebo on its own. |
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2016-08-05 18:41:25 -0500 | asked a question | Deleting Gazebo model causes Python to freeze Indigo on Ubuntu 14.04 with Gazebo 7.3 and Python 2.7 Whenever I call the Gazebo model deletion service, Python freezes. No errors or special messages appear when the deletion code runs. This happens whether I wait for the service to become available or not. I checked that the model name is correct. There is no feedback from ROS / Gazebo as to what is happening. Why does this happen? |
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2016-07-30 16:11:25 -0500 | commented question | Gazebo object spawned in robot link frame does not move with robot link My present goal is to attach and detach a physics object to and from a particular robot link. I need something even "cheaper" than the |
2016-07-30 16:04:38 -0500 | asked a question | Gazebo object spawned in robot link frame does not move with robot link ROS Indigo on Ubuntu 14.04 with Gazebo 7.3 and Python 2.7 I use a Gazebo service to spawn a fixed object in a link reference frame, but the object remains fixed with respect to the world instead of with respect to the frame. Why is this so? Here is the Is there a way to attach a model to a moving frame such that it moves with the frame but is static within the frame itself? As you can see below, the URDF being inserted has no collision geometry, the model is set to static, and gravity is turned off for the model. Here is "block_axes.urdf": (more) |
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2016-07-27 12:52:03 -0500 | marked best answer | Waiting for "gazebo_msgs/GetLinkState" causes Python to freeze ROS Indigo on Ubuntu 14.04 with Gazebo 7.3.0 and Python 2.7: I have an issue withs starting a Gazebo service proxy for getting link states programmatically from a Python file I run after running the launch file that starts the Gazebo world. At the top of the file I have: ... Later in the file I have: The script freezes waiting for link states to become available, as noted above. Why does this happen? I used a similar pattern for spawning models and it works fine. |
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