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2016-06-05 15:05:47 -0600 asked a question cob_people_detection problems with open gateway.

Hi,

When I am using the client interface and get the step :

5 - activate/deactivate sensor message gateway

The server node cob_people_detection put the follow depurate message :

Waiting for service /sensor_message_gateway/sensor_message_gateway/set_parameters...

And then the client block the interface and not continuous processing request from keyboard.

if I press signal ^C the cliente come back but not open the gateway, if blocked restart the server node cob_people_detection client talk the gateway is openned and the the automatic capture face work else not.

What Could be possible problem about the block the client interface when I try to open gate way with 5.

Thanks I hope have been cleared,

Javi,

;)

2016-06-05 14:52:22 -0600 asked a question cob_people_detecton Develop Interface

Hi,

I think have read is possible use a interface of cob_people_detection from a C++ program using the client interface.

Can you put an example of using the interface of cob_people_detection from a C++ program?

Thanks,

Javi,

2016-06-05 14:50:21 -0600 asked a question cob_people_detection tracker person

Hi I am seeing the pkg cob_people_detection and I have seen the body tracker and the legs detection.

How Can I use this node's of effective way to follow a person?

Thanks,

Javi,

2016-06-04 12:14:08 -0600 asked a question cob_people_detection tracking people

Hi,

I am using the API cob_people_detection my doubt is if we can follow a person through an scene with this algorithm if we lost the head or the face with information about the body or the legs.

What kind of tracker allow the program?

Thanks! :)

2016-06-04 12:14:08 -0600 asked a question cob_people_detection Develop Interface.

Hi,

I have read in tutorial of cob_people_detection you can develop using the interface provided by cob_people_detection.

I read this in issue : People Detection Client Interface

Can you put an example to use the interfaces from a program.

Thanks :),