Can I enforce rgbdslam to save ply in binary ?
Saving ASCII ply is painfully slow, can I save it in binary mode? Thanks!
Saving ASCII ply is painfully slow, can I save it in binary mode? Thanks!
No. But you can find find the code for ply writing in src/graph_mgr_io.cpp in the method
void GraphManager::pointCloud2MeshFile(QString filename, pointcloud_type full_cloud)
If you know how to implement saving binary ply files, you can do it there. If you do so, I'd be interested in a patch.
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Asked: 2013-06-17 03:22:00 -0600
Seen: 112 times
Last updated: Jun 20 '13
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