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How to set Real Time Factor to 1.0 in Gazebo ROS Fuerte

asked 2012-11-07 02:46:36 -0500

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Hi guys,

I have a problem in simulating multi agent system. The real time factor in gazebo (using ROS fuerte) flows between 0.1 and 1.1. I tried to set the option updateRate to -1 in order to cast the real time factor to 1.0. Is there any kind of suggestion I can use?

My .world file looks like

<gazebo version="1.0"> <world name="default"> <scene> <ambient rgba="0.5 0.5 0.5 1"/> <background rgba="0.5 0.5 0.5 1"/> <shadows enabled="false"/> </scene>

<physics type="ode" update_rate="-1">
  <gravity xyz="0 0 -9.8"/>
    <solver type="quick" dt="0.001" iters="10" sor="1.3"/>
    <constraints cfm="0.0" erp="0.2" contact_max_correcting_vel="10000.0" contact_surface_layer="0.001"/>

<!-- Ground Plane -->
<model name="plane1_model" static="true">
  <link name="body">
    <collision name="geom_1">
        <plane normal="0 0 1"/>
          <ode mu="50.0" mu2="50.0" fdir1="0 0 0" slip1="0" slip2="0"/>
        <bounce restitution_coefficient="0" threshold="1000000.0"/>
          <ode soft_cfm="0.0" soft_erp="0.2" kp="1000000000.0" kd="1" max_vel="100.0" min_depth="0.0001"/>

    <visual name="visual_1" cast_shadows="false">
        <plane normal="0 0 1"/>
      <material script="Gazebo/Grey"/>

<light type="directional" name="my_light" cast_shadows="false">
  <origin pose="0 0 30 0 0 0"/>
  <diffuse rgba=".9 .9 .9 1"/>
  <specular rgba=".1 .1 .1 1"/>
  <attenuation range="20"/>
  <direction xyz="0 0 -1"/>
<plugin name="joint_trajectory_plugin" filename=""/>

</world> </gazebo>

Thank you for your time and responce. Best regards,


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Probably a question for

Lorenz gravatar image Lorenz  ( 2012-11-07 02:56:20 -0500 )edit

1 Answer

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answered 2012-11-20 22:41:38 -0500

this post is marked as community wiki

This post is a wiki. Anyone with karma >75 is welcome to improve it.

There's a parameter for the update rate in Fuerte. I've chosen it to 1000, which seems to fit to dt = 0.001, which gives a real time factor nearly to one. My according sdf file looks like:

<physics type="ode" update_rate="1000.0">
  <gravity xyz="0 0 0"/>
    <solver type="quick" dt="0.001" iters="20" sor="1.3"/>
    <constraints cfm="0.0" erp="0.2" contact_max_correcting_vel="100.0" contact_surface_layer="0.001"/>


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Asked: 2012-11-07 02:46:36 -0500

Seen: 2,988 times

Last updated: Nov 20 '12