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Intersect ray with plane ground

asked 2012-09-15 05:04:04 -0500

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Hi

I have a webcam, and after calibrating with camera_calibration I created a program that when you click a part of the image will return pixel coordinates.

Assuming that the camera is on the ground, I want to calculate the point where intersect the ray (with projectPixelTo3dRay()) and the plane (the ground plane Z=0), relative to the robot coordinate frame. I have seen these codes but do not understand.

perceive_poo in void imageCb()

object_tracker in void imageCb()

Can anyone help me?

Thanks

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Thanks dejanpan, It seems that this code uses the old version of image_geometry, projectPixelTo3dRay() return a ray or a point?

Alberto Martín gravatar image Alberto Martín  ( 2012-09-21 04:09:41 -0500 )edit

It shall be a ray, that is a normalized vector. Of course you can also represent it as a point.

dejanpan gravatar image dejanpan  ( 2012-09-21 14:45:23 -0500 )edit

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answered 2012-09-20 14:29:11 -0500

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They are using some basic transformation and trigonometric operations. In the end the ray gives you the direction and through the trigonometry you have to infer the right magnitude of the ray components. The final intersection with the ground (x, y point on the floor in robot's base frame) is saved in the variable poo:

poo.x = cameraOrigin.getX() + baseRay.getX() * s;

poo.y = cameraOrigin.getY() + baseRay.getY() * s;

D.

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Asked: 2012-09-15 05:04:04 -0500

Seen: 1,370 times

Last updated: Sep 20 '12