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how to add linear(x,y) twist with linear(x), angular(z) one

Hello,

=> How to compute the target_speedin the world fixed frame ?

EG : if my target does not move but my robot is rotating clockwise, I now compute a positive linear_y, which is true in the robot frame, but not in the odom frame.

NB: I read a lot about this, tried some things without clearly understanding the maths behind... I also tried to attach a frame to my target so I can use lookup_twistor something like that... but with no luck until now.

Thanks to all of you

Asked by luchko on 2022-01-25 17:42:26 UTC

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The ultimate aim is to convert the robots linear.x and angular.z into linear.x and linear.y in the global frame right?

Asked by aarsh_t on 2022-01-26 01:10:09 UTC

Yep, that would allow me to "substract" robot speed to target speed. Thanks for your answer

Asked by luchko on 2022-01-26 14:56:26 UTC

Answers